
Third, each specialization has traits that give all skills from that specialization a significant performance boost depending on your attunement. While this may sound harsh it must be noted that consumers have a significant performance scaling from attunement. Consumers on the other hand, use up *all* of your attunement, placing you back at fully neutral. In general, most "builders" contribute between one and three steps of attunement, but a few give more. For example, Essence of Storm builds three battle attunement per use (in previous updates it built one attunement). Second, skills are now divided into "builders" and "consumers". There are no longer skills that unlock at 3, 6, or 9 attunement. With Helm's Deep this is greatly changed!įirst off, all damaging skills are available from neutral attunement (or one battle attunement) and all healing skills are available from neutral attunement (or one healing attunement). Some skills also had minor ties to attunement like Scribe's Spark dealing more damage with higher battle attunement, and Mending Verse costing less power to cast with more heal attunement. Attunement was also used to gate healing skills when attuned for damage and to gate damaging skills while attuned for healing.

In previous updates attunement has been used as a "gating" mechanism where stronger skills have been locked behind higher attunement. Probably the biggest change in the Rune-Keeper class is how attunement works and affects our skills. Understanding your Rune-Keeper or "Oi, what have you done to my class?"Ī guide constructed by Saelberaen of Eldar and Xellor of Dwarrowdelf
